Games were a way for him to relax. He preferred casual, mindless, low-stress games that rely too much on skill or thought. He was a competitive person. He was competitive at his sport, at his classes, with his art, and he had it in him to be competitive with games, but he willed himself not to be. It took a lot of energy to be competitive, and he was already spending all his energy with those other things. Games didn't matter. He could win or lose and not care. Games were relaxing.
Except this one.
Aoyagi made a vague, dissatisfied noise as his character died once more. Kenma flicked his eyes over to him briefly, but did not turn from his own handheld. Neither said anything, and Aoyagi started again from his previous save point. He didn't really like RPGs. They required a thought of thinking and planning and remembering. Fighting bosses req uired tactics. And so of course RPGs were Kenma's favourite, and Aoyagi had consented to getting the game specifically so they could talk about it and play together. But to unlock the part where they could do joint missions, Aoyagi had to first get past his current nemesis.
Ten minutes later, the cyclist made another frustrated noise and set down his game in defeat. Kenma smiled softly and also set down his game.
"The last boss is that hard?" Kenma asked.
"Games these days are getting harder," Aoyagi mumbled, a touch of indignation in his voice.
"You don't play enough."
"You play too much."
Kenma shrugged. "What are you having trouble with?"
"He has some attack that's really fast," Aoyagi grumbled. "Even if I block it or heal immediately, he always gets in another blow before I can really recover."
"Don't let him use the attack."
Aoyagi glared at him.
"Or if you don't want to play the game, don't play the game," Kenma said matter-of-factly, picking up his game again.
Aoyagi huffed and also returned to his game. He didn't like to be competitive with games. He was competitive with enough things. But it wasn't hard to draw that spirit out of him. Sometimes he hated that his friends did it so often, that his friends loved contest and competition too. But in the end, perhaps, that was why they were friends at all.
Aoyagi would beat the boss within the hour, and then he was going to outscore Kenma in their joint mission, dammit.
FILL: Team Aoyagi Hajime/Teshima Junta, G
Games were a way for him to relax. He preferred casual, mindless, low-stress games that rely too much on skill or thought. He was a competitive person. He was competitive at his sport, at his classes, with his art, and he had it in him to be competitive with games, but he willed himself not to be. It took a lot of energy to be competitive, and he was already spending all his energy with those other things. Games didn't matter. He could win or lose and not care. Games were relaxing.
Except this one.
Aoyagi made a vague, dissatisfied noise as his character died once more. Kenma flicked his eyes over to him briefly, but did not turn from his own handheld. Neither said anything, and Aoyagi started again from his previous save point. He didn't really like RPGs. They required a thought of thinking and planning and remembering. Fighting bosses req uired tactics. And so of course RPGs were Kenma's favourite, and Aoyagi had consented to getting the game specifically so they could talk about it and play together. But to unlock the part where they could do joint missions, Aoyagi had to first get past his current nemesis.
Ten minutes later, the cyclist made another frustrated noise and set down his game in defeat. Kenma smiled softly and also set down his game.
"The last boss is that hard?" Kenma asked.
"Games these days are getting harder," Aoyagi mumbled, a touch of indignation in his voice.
"You don't play enough."
"You play too much."
Kenma shrugged. "What are you having trouble with?"
"He has some attack that's really fast," Aoyagi grumbled. "Even if I block it or heal immediately, he always gets in another blow before I can really recover."
"Don't let him use the attack."
Aoyagi glared at him.
"Or if you don't want to play the game, don't play the game," Kenma said matter-of-factly, picking up his game again.
Aoyagi huffed and also returned to his game. He didn't like to be competitive with games. He was competitive with enough things. But it wasn't hard to draw that spirit out of him. Sometimes he hated that his friends did it so often, that his friends loved contest and competition too. But in the end, perhaps, that was why they were friends at all.
Aoyagi would beat the boss within the hour, and then he was going to outscore Kenma in their joint mission, dammit.