SASO Referees (
referees) wrote in
sportsanime2017-06-11 06:56 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Bonus Round 2: Tic-Tac-Toe

Please read this whole post before commenting to ensure that your team gets the most points possible. There's a lot of text here, but if you read carefully and follow the instructions step by step, you will be okay.
RULES
Please refer to the first comment thread of this post for an example of how this round works.PROMPTING
- Select a ship to create your prompt card about. Platonic relationships are indicated by an "&" between the names (e.g., Haruki & Kazuma). Non-platonic relationships use "/" (e.g., Haruki/Kazuma). Please don't say "Any pairing," either!
- Visit this card generator.
- Here is a visual guide to using it.
- The large text box is where you can list prompts if you have your own ideas. Please list at least 9 prompts; you can list more if you want. (The generator says you need at least 24, but it's lying.) Single words or short phrases are better than sentences.
- Otherwise, you can use the dropdown menu found right below it. Note: some of these prompts lists are NSFW. (NSFW prompts are a-ok as long as you tag for it.) If you don't like some of the options that appear in a prompt list, you can delete them.
- Text prompts only, please. Also, each card square must be unique—don't list the same prompt 9 times.
- In "Configuration Options," make sure you select 3x3 and (Normal prompt). This is the most important step!
- Leave the tic-tac-toe card with its default colors, so everyone can read it clearly.
- Click the "Create a bingo card" button.
- Scroll down to see the card that was created for you. If you don't like the prompts it picked, you can reroll by clicking "Create a bingo card" again.
- When you're satisfied, scroll further down the page until you see a textarea box full of HTML.
- Copy and paste the HTML from the box and into the body of your prompt comment, then post!
FILLING
Fill prompts by selecting an individual square to create fanwork for, then leaving a responding comment to the prompt with your newly-created work. (Optional:) If you can fill three squares from a prompt in a horizontal, vertical, or diagonal line, you get a tic-tac-toe (and an additional point bonus)! You can also just fill prompts as you please and get standard points.
- Prompt squares are labeled as follows:
A1 B1 C1 A2 B2 C2 A3 B3 C3 - If you're trying for tic-tac-toe, you cannot combine squares into one fill. If your fill can satisfy multiple squares, pick the most relevant square: e.g., one square is sailing and another is pirates and you make a fill about pirates sailing, it's mostly pirates so put down the pirates square.
- Each fill must stand alone as an individual piece, but all your fills can slot into a larger universe if you'd like.
- You cannot fill a prompt square more than once, but you can fill every square on a tic tac toe card if you want to.
- You cannot work with your teammates to get a tic-tac-toe. Only individually achieved tic-tac-toes get the bonus.
- Multiple people can fill the same prompt square. You cannot "block" others from getting tic-tac-toe.
- Remember to also follow the general bonus round rules, outlined here.
- Here is a prompt/fill index for your convenience.
FORMAT
Bonus round shenanigans all happen in the comments below. Brand-new works only, please.Required Work Minimums:
- 400 words (prose)
- 400px by 400px (art/images)
- 14 lines (poetry)
Format your comment in one of the following ways:
If PROMPTING: | If FILLING: | If FILLING as a TEAM GRANDSTAND participant: |
PROMPT: TEAM [YOUR SHIP]
| FILL: TEAM [YOUR SHIP], [SQUARE], [RATING]
| FILL: TEAM GRANDSTAND, [SQUARE], [RATING]
|
Posts not using this format will be understood to be unofficial discussion posts, regardless of what they contain. They, like all comments in this community, are subject to the code of conduct.
If you see anyone breaking the code of conduct (e.g., causing drama, being rude) anywhere (not just DW), please contact the mods immediately.
SCORING
These numbers apply to your team as a whole, not each individual teammate. Make as many prompts/fills as you want!For prompts: 5 points for each tic-tac-toe card (maximum of 50 prompt points per team per round)
For fills:First 4 fills by any member of your team: 20 points each
Fills 5-10: 15 points each
Fills 11-20: 5 points each
Fills 21-50: 2 points each
Fills 51+: 1 point each
Tic-tac-toe Bonus: 2 points each for the first 12 achieved by your team
All scored content must be created new for this round.
Etc.
If you're hunting through the prompts looking for what to fill, a good trick is to view top-level comments only (see the line of links below this post).Have a question? Check The FAQ first. If you still need help, feel free to contact the mods. Happy fanworking!
FILL: TEAM KURAMOCHI YOUICHI/MIYUKI KAZUYA, T
Fandom: haikyuu!!
Major Tags: none.
Other Tags: thinly veiled character study, third year setting, me just dumping all my feelings about captain!tsukki tbh, kinda angsty?, rated for mild swearing
Square: "training camp" (c1)
Word Count: 1,228 words
this got much longer than i was expecting and i have no idea how it happened???
***
Tsukishima had been right to dread the training camp. Practice at Karasuno had been manageable—he'd even been getting the hang of it.
Leading drills, trying to include the first years, keeping the third and second years humble despite their successes the previous season—being captain became less of an indomitable monolith and became enjoyable again.
But the Nekoma training camp meant playing against other teams, meant being under the lens of other coach's and captains as they scoped him out, tested his limits and his abilities, trying to figure out what to expect from him.
Tsukishima has half a mind to snap at them, tell them they better settle in for a long wait, because *he* barely knows what to expect from *himself*. His old doubts resurface, and his sense of self-awareness is too sharp to miss the way it impacts his plays, his attitude on the court.
That's the other thing about being captain—when he's struggling, so is the rest of the team. He's still trying to figure that one out.
He reverts to what he knows, trying to think about what Ennoshita or Daichi would do in his shoes, trying to emulate how they dealt with a problem.
He shrugs off Yamaguchi's hand on his shoulder, ignores Hinata's prodding that's meant to stoke his competitive fire, snaps at Yachi over lunch, and he can't meet Kageyama's eyes.
They only win one match that day.
"We have a lot to work on," Ukai tells them before they break for dinner. "But don't let this defeat you; we have a week to work hard and come back from this."
Though the words are directed at the team as a whole, Tsukishima can't help but feel like Ukai's comments are being laid directly at his feet.
After a tense meal, Tsukishima excuses himself and goes to sit at the top of the hill that Karasuno has grown painfully familiar with. He pulls out his phone and stares at his contacts, debating the merits of texting someone like Kuroo or Daichi. He has Kuroo's number pulled up when he becomes aware of a figure at the base of the hill.
As the individual draws closer, Tsukishima can tell it's Kageyama.
He reaches the hill's crest and sits next to Tsukishima, pulling one knee up to his chest. "Yamaguchi was looking for you."
Tsukishima waits for Kageyama to tell him to get up and go seek Yamaguchi out, but he doesn't.
The silence stretches between them, and just as Tsukishima is about to joke about Kageyama being even more terse than usual, Kageyama blurts out: "You're not a bad captain."
Tsukishima blinks. "Thanks?"
He must really be a mess if Kageyama, of all people, is trying to reassure him. Tsukishima is about to excuse himself in an attempt to dodge the conversation altogether, but Kageyama keeps going.
"That's—I'm not done." He inhales. "You don't have to be Ennoshita-senpai, or Daichi-san—"
Tsukishima's heard this before, back when he was first made captain. "I know that—"
"Then why do you keep trying to be?" Kageyama asks. "Coach didn't pick you because you're nice like Ennoshita, or strong like Daichi—"
"*Oi*—"
"You're both those things, but not like them, so it doesn't work when you're trying to be them."
Tsukshima blinks. "You think I'm nice?"
Kageyama looks away, and even in the dim light of dusk Tsukishima can see the slight flush coloring his cheeks. "Kinda—in your own shitty way, I guess. You look out for us even when you pretend you don't care. It's... yeah, it's nice." He eyes Tsukishima. "You've always been like that, and now you're trying to be different, and that's why it feels weird."
Tsukishima can't hold his gaze. "I just—I didn't ask for this, so I don't know—"
Kageyama shrugs. "So? Hinata and I still don't always know what we're doing."
Tsukishima snorts and rolls his eyes. "I'm more than aware."
Silence settles between them for a moment. Tsukishima inhales, trying to piece something together. "I'm just. How have you dealt with it all this time?"
Kageyama frowns. "Dealt with what?"
"The team just—expecting these great things from you. How do you..." Tsukishima trails off uselessly, left with only a small hope that Kageyama understands what he's trying to articulate.
It's a moment before Kageyama responds. "I just don't think about it."
Tsukishima groans. "Insightful as always, Kageyama," he says, though his voice lacks any venom. His ire, at this point, is really only directed at himself.
Kageyama tries again: "I mean—I focus on other things, I guess. I try to think about the next play instead, or the match, or trying to counter the other team."
"Volleyball as usual, then," Tsukishima mutters.
Kageyama nods. "And maybe you should too."
Tsukishima raises an eyebrow. "How so?"
Kageyama chews the inside of his mouth as he thinks—"Don't hurt yourself," Tsukishima mutters—and finally answers: "You're not a bad captain. As long as you stop trying to be like every other captain. Just be Tsukishima and play volleyball as usual. That's why you're captain and not anyone else."
"You say that like it's that simple."
Kageyama frowns, holding Tsukishima's gaze steadily. "It is, though."
Tsukishima feels a flash of envy that despite being the starting setter for over two years, despite being recognized as one of the best players in the prefecture—if not the whole of Japan—his philosophy boils down to *just keep playing*.
"There's something else you can do, though," Kageyama says.
"And what's that?"
"You keep trying to do this alone," Kageyama answers.
The gravity of the statement, coming from Kageyama, is not lost on him, and Tsukishima looks away, suddenly quite interested in his own feet.
Kageyama continues: ""It was getting better, but then today happened."
He's not wrong—Yamaguchi and Yachi have been nothing but steadying and supportive presences, and even dealing with Hinata gave Tsukishima something familiar to work with, giving him a starting point from which to build his relationships with the rest of the team.
And then Kageyama. In hindsight, Tsukishima wonders how he missed Kageyama becoming one of the leaders on the team, being a starter and the center of their offense for so long. Kageyama's sense for the game is one of Tsukishima's most oft-used resources. They spent time after practice and spare moments in between classes hashing out the team's strengths and weaknesses, what they need to work on and what's already solid. It gives Tsukishima something concrete to focus on—goals to achieve, ground to cover.
And today he casted all of that—all of *them*—aside.
He sighs. "You're annoyingly perceptive tonight; are you sure you're not some kind of body double?"
Kageyama pushes his shoulder, and Tsukishima smirks. He's about to say something else, maybe even something like a thank you, but Hinata's voice suddenly reaches them, calling for them both.
"Speaking of people trying to be like their mentors," Tsukishima mutters. "He's going to scare all the first years if he keeps doing this."
Kageyama responds, "I don't think Hinata is the one that scares them."
"That's probably true, he probably couldn't scare a pigeon if—*wait*—"
Kageyama is already on his feet and running at a dead sprint down the hill, and Tsukishima yells after him about cutting off his milk supply before giving chase.
Re: FILL: TEAM KURAMOCHI YOUICHI/MIYUKI KAZUYA, T
ugh, this is so nice. it's so atmospheric and kageyama's so insightful here, and in a way that only kags can be on this particular subject. and i LIKE captain tsukki, i really do, especially this take on it.