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sportsanime2015-05-30 08:51 pm
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Bonus Round 1: Quotes
Bonus Round 1: Quotes
SASO 2015 is over, but this round is perpetually open to new fills (no new prompts).
PLAY BALL! For this round, we'd like you to take inspiration from songs, sayings, poems, and other kinds of famous words.
Because this is our first full round, please read this post carefully before proceeding!
This round ends at 7PM on June 13 EDT. Countdown Timer.
RULES
- Submit prompts by commenting to this post with a quote attributed to a specific person or character, along with any ship/ot3/etc. from one of our nominated fandoms.
- Example: "Hi-ho, Kermit the Frog here!" -Kermit the Frog
- The quote can come from anywhere. Famous people, poetry, songs, books, movies, your neighbor, etc.
- Your prompt MUST include some kind of relationship. (This is not the sports anime gen olympics.) Platonic relationships are indicated by an "&" between the names (e.g., Yachi & Kiyoko). Non-platonic relationships use "/" (e.g., Yachi/Kiyoko). Please don't say "Any pairing," either!
FORMAT
Bonus round shenanigans all happen in the comments below. Brand-new works only, please.Required Work Minimums:
- 400 words (prose)
- 400px by 400px (art)
- 14 lines (poetry)
Format your comment in one of the following ways:
If PROMPTING: | If FILLING: | If FILLING as a TEAM GRANDSTAND participant: |
PROMPT: TEAM [YOUR SHIP]
|
FILL: TEAM [YOUR SHIP], [RATING]
|
FILL: TEAM GRANDSTAND, [RATING]
|
Posts not using this format will be understood to be unofficial discussion posts, regardless of what they contain. They, like all comments in this community, are subject to the code of conduct.
SCORING
These numbers apply to your team as a whole, not each individual teammate. Make as many prompts/fills as you want!For prompts: 5 points each (maximum of 50 prompt points per team per round)
For fills:
First 3 fills by any member of your team: 20 points each
Fills 4-10: 10 points each
Fills 11-20: 5 points each
Fills 21+: 2 points each
All scored content must be created new for this round.
Etc.
If you're hunting through the prompts looking for what to fill, a good trick is to view top-level comments only.Have a question? Check The FAQ first. If you still need help, feel free to contact the mods. Happy fanworking!
PROMPT: TEAM HAIKYUU!!
………“No one likes a moody person, Chuck.
………Take it from me. I learned a long time ago
………that if you go around in a mood
………feeling sorry for yourself, you do it alone.”
— Peppermint Patty, “Snoopy, Come Home!” (film, 1972)
FILL: SWAG 2016
(Anonymous) 2016-01-07 11:22 am (UTC)(link)People don't know how to handle Bokuto in his first year of high school so for the most part, they don't.
They leave him to his moods, stomping and sulking around when things don't work out quite the way he wants them to. They don't try to pull him back in, because everything they say only ends up making it worse. It's a shame, they say to each other when they think he's out of sight. Bokuto would be such a good player, such a valuable part of their team if only he wasn't so exhausting for them to deal with.
Bokuto manages to suck it up, learns to hold himself together for just long enough that his teammates will send a toss his way. He bites his lip when his spikes don't work out, tries not to sulk, and it means that he can play with his team a little more, but he hates it, hates feeling like a pale imitation of himself.
Then, at the beginning of in second year, Akaashi Keiji happens to him and, after volleyball, might be the best thing that's ever happened to Bokuto in his entire life.
He watches Bokuto sulking during practice, in one of his first weeks on the team. The second and third years are ignoring Bokuto, standing around in their own group and talking amongst each other, the way they usually do when Bokuto's in one of these moods. Bokuto doesn't push it, he just walks towards the bench, hanging his head, feeling so frustrated at himself for being so close to hitting the perfect spike and screwing it up anyway.
He looks up a little when he notices someone sitting down beside him.
It's Akaashi, who isn't quite looking at Bokuto, but is looking at his own hands, folded in his lap.
"You do this often," he says mildly, and it doesn't sound like a complaint, but an observation. "Every time something goes wrong, or every time an important spike gets blocked."
Bokuto clenches his fists tightly on his knees. He's not shaking with frustration, but he's close to it.
"You might have noticed this yourself," Akaashi says, leaning to the side a little, lowering his voice, "I mean, it's a little difficult not to notice it, but when you're in a mood, people just kind of leave you to it. They leave you to stew in it, and it only makes things worse, doesn't it? You end up feeling bad for even longer, that way."
"Yeah," Bokuto admits, his voice quiet. He isn't looking Akaashi in the eyes just yet.
"I'm a setter, you're a wing spiker," Akaashi says slowly, like he's making a suggestion that he isn't sure will be accepted. Bokuto already wants to accept, because he can already tell what Akaashi's getting at. "If we work together, and I send you tosses in a way that are likely to succeed, then you won't end up sulking, right?"
"It's not that easy," Bokuto says, because he knows that much. "They'll still get blocked. I can spike the ball really hard and still—mmmrrgh. Sometimes it's not enough."
"And that's part of the game," Akaashi replies. "I think you're allowed to be annoyed about that. I think you're allowed to sulk a bit. As long as you make a comeback when you're ready. If you're sulking on the court, I'll give you some time. And then, when you're done, I'll send you a toss. So you can prove that you've still got it."
It's a solution, Bokuto realises, blinking with surprise. It sounds so simple, after the year worth of stress he's just put himself through. He wants to laugh. When he sees his other teammates staring at him oddly, he realises that he is laughing.
"I like you," he tells Akaashi, patting him on the back. "Come on, let's go. I want you to toss for me."