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sportsanime2015-05-30 08:51 pm
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Bonus Round 1: Quotes
Bonus Round 1: Quotes
SASO 2015 is over, but this round is perpetually open to new fills (no new prompts).
PLAY BALL! For this round, we'd like you to take inspiration from songs, sayings, poems, and other kinds of famous words.
Because this is our first full round, please read this post carefully before proceeding!
This round ends at 7PM on June 13 EDT. Countdown Timer.
RULES
- Submit prompts by commenting to this post with a quote attributed to a specific person or character, along with any ship/ot3/etc. from one of our nominated fandoms.
- Example: "Hi-ho, Kermit the Frog here!" -Kermit the Frog
- The quote can come from anywhere. Famous people, poetry, songs, books, movies, your neighbor, etc.
- Your prompt MUST include some kind of relationship. (This is not the sports anime gen olympics.) Platonic relationships are indicated by an "&" between the names (e.g., Yachi & Kiyoko). Non-platonic relationships use "/" (e.g., Yachi/Kiyoko). Please don't say "Any pairing," either!
FORMAT
Bonus round shenanigans all happen in the comments below. Brand-new works only, please.Required Work Minimums:
- 400 words (prose)
- 400px by 400px (art)
- 14 lines (poetry)
Format your comment in one of the following ways:
If PROMPTING: | If FILLING: | If FILLING as a TEAM GRANDSTAND participant: |
PROMPT: TEAM [YOUR SHIP]
|
FILL: TEAM [YOUR SHIP], [RATING]
|
FILL: TEAM GRANDSTAND, [RATING]
|
Posts not using this format will be understood to be unofficial discussion posts, regardless of what they contain. They, like all comments in this community, are subject to the code of conduct.
SCORING
These numbers apply to your team as a whole, not each individual teammate. Make as many prompts/fills as you want!For prompts: 5 points each (maximum of 50 prompt points per team per round)
For fills:
First 3 fills by any member of your team: 20 points each
Fills 4-10: 10 points each
Fills 11-20: 5 points each
Fills 21+: 2 points each
All scored content must be created new for this round.
Etc.
If you're hunting through the prompts looking for what to fill, a good trick is to view top-level comments only.Have a question? Check The FAQ first. If you still need help, feel free to contact the mods. Happy fanworking!
FILL: TEAM NISHINOYA YUU/TANAKA RYUUNOSUKE, G
Kuroo wasn't one for poetry, but if Kenma was anything to him, it was magnetic. The first time they met he was taken in by his quiet nature and calculating eyes. Of course, he wasn't the most graceful in social interactions, but he was willing to put himself out there. He convinced his neighbor to play volleyball. He did it every day after that, too, because he wanted to spend more time with the boy.
Years later, and the magnetism only grew stronger. Every touch just tugged him closer, setting his nerves on end and making him fall even harder. The day he confessed was the day he found out falling doesn't have to hurt, especially if Kenma was there to catch him. He felt at ease with him, and it was only after he moved to an apartment close to his university that he realized he thought of Kenma as home more than any place.
Then he had an offer for a video game scholarship in America. Kuroo never thought anything big would come of the competitions he entered, even though he noticed they got bigger each time. He could learn anything he wanted for free. He was entering a pro team. He'd go to larger competitions. Kuroo didn't say how afraid he was, how he always thought he was the one protecting Kenma, but now here he was, scared of losing him. The feeling didn't go away until one day he was sorting through his choices and looked over at Kuroo and asked, “Which one should I go to?”
Kuroo knew everything would be okay then. Maybe... The feeling was mutual. Kenma didn't say it often, but he always expressed his love in ways that Kuroo knew were special to just him. Anyone touching Kenma for a prolonged amount of time made him uncomfortable, but he'd choose to snuggle right up into Kuroo's lap after a long day. There was also the fact that on the rare occasions Kuroo was the one needing to be cheered up, Kenma would turn off his game and gently soothe him with calm whispers and tender kisses.
When they finally moved into a house of their own and began discussing more serious issues, Kuroo knew they weren't just a magnet, they were two sides of a coin. Kuroo had the strength and outgoing personality while Kenma had the brains and social awareness to keep them steady.