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sportsanime2015-07-12 12:47 pm
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Bonus Round 4: Official Art
Bonus Round 4: Official Art
This round is CLOSED. Late fills can be posted, but they won't receive points.
Memorable canon moments, bizarre omakes, tantalizing magazine spreads—this is the round to explore them all. Bring out your screencaps, promotional art, and manga pages, and let's talk about what really happened.
Please read the rules carefully before posting!
RULES
- Submit prompts in the form of a canon screencap from one of our nominated fandoms along with a ship. Screencaps can be from an anime or manga, as well as any other kind of offshoot media, e.g. official art, drama CD covers, light novel illustrations, magazine covers, and/or caps from games. Doujinshi, fan-made games or any other fan-created work should not be prompted, even if you receive permission. Only prompt screencaps that are taken from a piece of canon media.
- Keep your prompt concise. Don't prompt a whole manga chapter, for example.
- Upload the cap somewhere (imgur works well) and post here with the images themselves or a link to them.
- Your prompt MUST include some kind of relationship. Platonic relationships are indicated by an "&" between the names (e.g., Riko & Momoi). Non-platonic relationships use "/" (e.g., Riko/Momoi). Please don't say "Any pairing," either!
- Fill prompts by leaving a responding comment to the prompt with your newly-created work inspired by the cap.
- Fills can be directly connected to the cap, e.g. panel redraws or writing fic that fleshes out the moment that was capped or that fleshes out what happened directly before/after, but fills can also be more indirectly linked. As long as the work is somehow inspired by the cap, it counts.
- Remember to follow the general bonus round rules, outlined here.
FORMAT
Bonus round shenanigans all happen in the comments below. Brand-new works only, please.Required Work Minimums:
- 400 words (prose)
- 400px by 400px (art)
- 14 lines (poetry)
Format your comment in one of the following ways:
If PROMPTING: | If FILLING: | If FILLING as a TEAM GRANDSTAND participant: |
PROMPT: TEAM [YOUR SHIP]
|
FILL: TEAM [YOUR SHIP], [RATING]
|
FILL: TEAM GRANDSTAND, [RATING]
|
Posts not using this format will be understood to be unofficial discussion posts, regardless of what they contain. They, like all comments in this community, are subject to the code of conduct.
SCORING
These numbers apply to your team as a whole, not each individual teammate. Make as many prompts/fills as you want!For prompts: 5 points each (maximum of 50 prompt points per team per round)
For fills:
First 3 fills by any member of your team: 20 points each
Fills 4-10: 10 points each
Fills 11-20: 5 points each
Fills 21+: 2 points each
All scored content must be created new for this round.
Etc.
If you're hunting through the prompts looking for what to fill, a good trick is to view top-level comments only.Have a question? Check The FAQ first. If you still need help, feel free to contact the mods. Happy fanworking!
PROMPT: TEAM IWAIZUMI HAJIME/OIKAWA TOORU
Re: PROMPT: TEAM IWAIZUMI HAJIME/OIKAWA TOORU
FILL: TEAM AKAASHI KEIJI/BOKUTO KOUTAROU/KUROO TETSUROU, G
402 words
karasuno--and kageyama, especially--they’re all freakish and weird in their intensity, with chips on their shoulders the size of the sun. that crazy-fast quick is nothing hajime’s ever seen, and he aches to try it, to jump that high and spike that hard. even after seeing that little #10 soar, hajime winces when he lands.
mid-match, with his jersey already sweaty and a familiar ache in his legs, hajime watches oikawa twirl the ball in his hands.
hajime can’t quite do what they do--but if he could keep his eyes shut midair, he’d spike oikawa’s toss. he’d do it every time, every day. it’s not like he doesn’t believe in him any less.
takahiro doesn’t get what the problem is. it’s unfair, when he considers how hard seijou’s worked and how much sweat he’s poured into this game. he watches hajime pummel the ball to the ground on the opposite court and it’s frustrating, tiring, how it doesn’t land. karasuno is troublesome.
he doesn’t like relying on oikawa’s service ace. none of them do: it’s makes him powerless, a little less capable of helping his team out when he clearly can. oikawa’s jump serve elongates his lean legs, head tilted back as he chases their little moment of glory, and the weight on his shoulders is one that takahiro aches to share.
wing spikers are afraid of walls. issei can see it in the way kindaichi jumps, in the way new players are hesitant to soar--and it’s the fear that’s subverted in the graceful, sleek attacks hanamaki and iwaizumi give. in the way that, sometimes, karasuno’s #3 will power the ball with a brute force like a gunshot.
when you’re part of that wall, it’s different. seijou’s defense, its castle, is built up of issei’s limbs and his hands, in his ability to read people. he coaches his underclassmen when he can, and makes sure that the gap between seijou and their opponents is never too hard to overcome.
but even with his hands at the ready, issei can’t help himself but watch the way oikawa leaps into the air after the ball, jump serve streaking sweet and sharp across the court, over the net.
they all seek glory, in the end, but the bottom line is that there’s only ever one victor in a match. their trust doesn’t chain him down. to tooru, their trust boosts him higher up into the air.